DotNoise1_v
===========
  Textures:
    - CloudStep

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 28, -134, -118, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (28, 121, 137) to (tex #1 RGB) using (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -98



DotNoise_v
==========
  Textures:
    - CloudStep

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 0, 0, 0, -98
    - 28, -134, -118, 0
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = (lerp from (28, 121, 137) to (tex #1 RGB) using (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -98
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB)
         A = (64 * (vertex A)), then add -98
